First videogame to improve brain functioning and efficiency
According to Official Guinness Records,
In 1991, American Richard Haier of the University of California at Irvine’s Department of Psychiatry and Human Behavior began scanning the brains of Tetris players. Inspired by the buzz that gamers get after long-term Tetris sessions, Haier monitored cerebral glucose metabolic rates (GMR). He discovered that, with first-time players, the GMR levels soared;after daily playing for four to eight weeks, brain functioning and efficiency was significantly improved – and success rates at the game rose sevenfold! GWR Video Gamer's Edition 2008, title: First video game to be proven to improve brain functioning and efficiency.